![]() Tactical sensors are always passively running. These elements can be extracted by placing said materials into a ship's atomizer. They have specific ranges based on how much power is being allocated to the science system from the reactor screen. Research materials PULSAR: LOST COLONY Wiki Fandom in: Science Research materials Edit Research materials are a broad category of items, including minerals, plants, fungi and chemicals, that all contain elements that are highly valuable for research. When objects are within those ranges, they automatically appear under “Detected Objects”. ![]() When an object leaves the range of the tactical sensors, it will become “out of range” and disappear from the sensor screen after a short time.Īctive Scans are specific actions that temporarily disable tactical sensors. Initiating an active scan will massively increase the range of your ship’s sensors and will allow you to discover objects from a greater distance. Discovering a far away object using an active scan will alert you to its presence, but it will soon become “out of range” and disappear after a while. The Scientist can click on any entries on the sensor screen to bring up more information about a specific detected object. This can include hostility, whether or not it has detected you, unique weapons it has equipped, or if it matches an entry in the GX database. This window also displays the EM signature of the vessel, as well as its distance from the sensors. Players can also see the detected object’s power allocation to each of its four reactor conduits. This provides insight into the priorities of the specific vessel. #PULSAR LOST COLONY RESEARCH MATERIALS FULL#įor example, an enemy may suddenly put full power into shields and engineering while removing almost all power from weapons. This suggests the vessel is attempting to avoid attacks and repair its shields quickly. The sensor screen features multiple levels of detection for each ship it can detect in the sector. The better you can detect another ship, the more data you will have about the ship and potentially ways to weaken it. The first level is simply noticing another ship’s existence and location. The second level allows you to see their reactor power allocations. The third level allows you to view their ship components. The forth and strongest sensor level allows you to exploit the ship’s weaknesses via the sensors. To raise the level of detection on a ship, the Pilot may fly closer to the ship or the Scientist may perform a sensor lock. To temporarily raise a targeted ship’s detection level, the Scientist may fire a probe (which acts similarly to the ship flying past it) or run a targeted scan of the sector. ![]() More information on sensor locks and probes can be found under “Sensor Dish” below.Įach ship comes equipped with a sensor dish that the Scientist can use to not only locate ships that are difficult to find, but also aid directly in ship-to-ship combat. ![]() The Scientist can press R near the sensor screen to use the sensor dish. This will give the Scientist an exterior view of every angle the ship can see. #PULSAR LOST COLONY RESEARCH MATERIALS FULL#.Trek across the galaxy, and discover what lies on its fringes. Teleport down to the surfaces of planets where you may face extreme environments and dangerous creatures. The strategies you use are up to you-or your Captain.Įmbark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Reroute power between ship systems, operate turrets, run powerful programs, scan enemy vessels for information to give you an edge in battle, or start up the warp drive to escape a fight you cannot win. Coordination between your crewmembers is essential to survive the perils that await you.Ĭontrol the various stations that run your ship. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Team up to operate a starship and explore a randomized galaxy falling into chaos.
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